They also slow down the game, so you don't want to see a reaction to every enemy move all the time. Making reactions is supposed to be a tough call. Last update was at 1 21:57:11Ībout the automatic suppression, you mean from Assault Grenades?Īmbush is supposed to be situational because cover abuse was a big issue vs assaulty armies that don't spam free frag grenades everywhere - and by a strange coincidence these are also the same armies that actually rely on striking first to win combat (Nids, DE). I may just borrow some of them for my home brew rules for me and my son. Now if there was no immatureness as I said before then it can be easily overlooked, but now all I can see when something is eliminated, I can see the OP screaming NFW, or GTFO and it sort of ruins what an excellent rule system it could have been.Īll in all, very good well written excellent rules. I mean it just screams of childness bitterness of not accepting something or trying to make it work. I just have to laugh how some things are just gone. Yes I know this is the persons version who wrote it, but you have to remember while you may disagree with stuff, other people may like it, and don't need to be insulted just because they have a different opinion.īack to reading the rules now, to see if this is the only instance or not. Going to be that much harder now to take things seriously. Lords of War: Not in here, because in my opinion I believe they don't belong in a 40K setting that is not Apocalypse.īut to say how you did, it just wreaks of childness, like a kid wrote the rules (maybe they have, don't know the OP age) and unprofessional. Ok most people don't like the rule, but what about for people who may like the rule? Now you are insulting them. This just reakes of rudeness and not funny if it was suppose to be. Was this written by Kirby himself? I mean the way some things were stated.Įg, Lords of War: GTFO. Is it intentional that there are no unique charicters in the CSM Codexe? I approve as long as it isn't too hard to make something like them. Soul Blaze seems to be a really nasty weapon on high volume weapons. They could use some way to bring in cc units to close range besides a land raider. Why don't the CSM get drop pods? I have never seen a reasonable fluff reason beyond this. Have you thought of just using an erratad version of the 1d4chan Tyranid codex. Now it is still expensive and does nothing.Īny thoughts on using this with VASSAL 40K. Whats up with AP 1? All it used to do was boost penetrated hits. Are you planning on making a SM codex along similar lines, also bringing it into line with the new system? Really like pushing for mixed legion armies in CSM. In general, I really Like the CSM codex, and most of the Tau codex. Everyone is going to be suppressed all the time. Kinda worried that Noise marines will dominate with their mass application of pinning. Though I would probably have to play a game with one first to be sure of how silly it is.Īny chance of seeing doom sirens becoming a thing hell brutes can take? Like as a built into a power fist weapon. 150 points for three pieplates, 2 S8 AP 3, and one S4 AP5 Blind. Some things though.ĭakka brutes look insane with blast masters and a havok launcher. I recommend reading the sections in exactly the order they are listed in the left hand navigation pane. Please bear in mind that the CSM and Tyranid documents are pre-7th edition and so are slightly out of date. These are mostly intended to adjust abilities that are affected by the core rule changes, but some attempt at fixing the most glaring balance issues has also been made. It's also progressive in that it streamlines some clunky mechanics (psychic phase), adds a modern suppression system (I hear they are all the rage these days) and expands Overwatch into a whole array of reactions that should keep the non-active player from walking off to watch other games while it's not his turn.Īlso included are some Codex quick-fixes. It's very grognard in the sense that it removes a lot of nonsense introduced in the last few editions (random charge range, casualties from the front, unbound, lords of war) while keeping the good (warlord traits, psychic disciplines) and bringing back mechanics that worked well (victory points, area terrain). This is an alternate 40k build that I've been playtesting on and off for the past few months.
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